Paint Sags
May be caused by holding a gun too close to part or using the wrong solvent. Keep gun 8 inches away from the part and spray lacquer at 45 lbs. pressure. Check with reference or vendor regarding proper solvent.
Mask Blowby
The part may have changed size or warped. Check against part of known dimensions. Check for proper location of the part in the mask. Also, check the condition of the mask. A unique mask may be needed for each mold cavity. Keep gun 8 inches from the part, at 45 lbs. of pressure. Spray favoring the mask. If the fixture is clamped using air, make sure pressure on the cylinder is 65 lbs. Check lips and wires on the mask for damage and misalignment.
Paint Drips
Usually from a dirty mask. Wash mask before it is too dirty. Consider washing on a schedule or at regular intervals.
Paint Changes Colors
Metallics and heavy pigments settle. Use agitator on the pot. Be sure it doesn’t go too fast or centrifugal force will separate components.
Dirt
Can be caused by contaminated hose or air line, dry spray from the booth, or paint which needs to be filtered.
Blush Lush
Caused by humidity. Add a slow solvent to correct.
Poor Adhesion
Caused by:
- mold release (clean part off), or
- water/oil in paint or air line, or
- humidity
On humid days you should drain lines often. Use of an air dryer will eliminate the problem.
Salt & Pepper
Poor pattern caused by low gun pressure, a dirty gun, or bad packing in the gun.
Excessive Paint Usage
You are putting paint on too thick or blowing too much up to the stack. Adjust your spray pattern and check pot pressures. With lacquers, 45 pounds is about right.
Orange Peel
Thinner is too fast or gun is too far from the part. You may be making passes too fast or using cold paint. Paint should be room temperature before using or thinning.
Wrong Color
Check for complete opacity of paint on the part. Check color against color chip in northern light or in the light booth. Be certain paint is thoroughly mixed prior to use.
Shadows
Caused by bridge wires on the mask or other obstructions. Spray from another location or retool mask.
No Paint – Inside Corner
Reduce pressure and spray pattern. Spray corner first, one side wall, then the other side wall.
First…
You need makeup air in the spray room to:
- Mitigate explosion danger
- Carry away solvents and dry paint spray
- Control airflow to assist in spraying
Makeup air is the free air in the room, not compressed air. It can also be brought directly into an over or spray area.
Points to Consider…
Volume
You must move enough air to make your solvents nonexplosive. It takes 10,000 cubic feet of air to make one gallon of acetone nonexplosive. If you use two gallons of lacquer containing 20% solids in one hour, 80% (1.6 gallons) is solvent. Therefore, you need 16,000 cubic feet of air per hour moving through to be safe.
Velocity
Air must move fast enough to carry away the excess solvent and dry overspray. Most spray booths will move air faster than required in the above example. A spray booth for lacquer should move 125 surface feet per minute. So if a booth is 3’ x 3’ (9 ft2) and velocity is 125’ per minute, you are moving 1125 ft3 per minute, or 66,000 ft3 per hour. At that rate, we could safely spray 6 gallons per hour. These calculations are more crucial for automatic operations than for hand spraying.
You can have too much velocity. We have seen paint carried away without hitting the part because the velocity was too high.
Replacement Air
Air that moves up the stack needs to be replaced. If we have many booths or the room is small, the temperature in the room can become irregular or we can raise enough dust to cause problems. A 10’ x 20’ room with an 8’ ceiling is 1600 ft3. A 3’ x 3’ booth with an 18” exhaust could exchange the air in the room 40 times in an hour. Replacement air should be clean, filtered, and room temperature. The best bet is to bring it in from another shop area through a filter.
Exhaust Air
There are Federal, State, and local regulations that govern what and how much can be exhausted. Chances are that you will have to remove paint particles with a filter or water-wash. These will have do be stored and disposed of as hazardous waste. The remaining exhaust will need to be stripped of solvent by burning or reclaim. This is primarily an EPA issue.
Hazards
Fire and explosion are the most common hazards. A solvent is flammable as are fine particles of dried paint. All electrical switches, fans, lights in the paint area must be explosion-proof. Be aware that the solvent is heavier than air. If an exhaust stack is full of solvent vapor and is shut off, that vapor will fall back into the room. Always run the booth empty long enough to clear the stack. Used filters are combustible and should be stored appropriately. Any paint which accumulates on the booth, in the stack, or on the fan blades should be regularly removed to reduce fire hazard. The area should have an approved automatic extinguishing system. Insurance carriers and local authorities may require specific fire avoidance and suppression devices be installed. The National Board of Fire Underwriters and the National Fire Protection Association are two good resources.
Booth Design
Most places do not allow the use of a baffle-type booth any longer, they simply do not trap enough material. Most booths today are filter or water wash booths. There are also different draft patterns and surface finishes to be considered. Obviously, the cost is also an issue. Booths should carry the approval of one or more registered organizations who have tested it for safety.
Disclaimer
The above information is not deemed to be complete or accurate for any given installation but is merely intended as a tool to promote further study and investigation. Any information given by Federal, State, or local authorities, or equipment manufacturers should take precedence.
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